working towards 2.0
there is a bug in my gpu detection code somewhere but i don't have an nvidia gpu right now to debug it. hmm.
This commit is contained in:
parent
ae4a661959
commit
5f56d07f19
13 changed files with 620 additions and 107 deletions
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@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Resource.Embedder.2.1.1\build\Resource.Embedder.props" Condition="Exists('..\packages\Resource.Embedder.2.1.1\build\Resource.Embedder.props')" />
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<Import Project="..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props" Condition="Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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@ -64,6 +65,8 @@
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<Reference Include="Hardcodet.Wpf.TaskbarNotification, Version=1.0.5.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Hardcodet.NotifyIcon.Wpf.1.0.8\lib\net451\Hardcodet.Wpf.TaskbarNotification.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Build.Framework" />
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<Reference Include="Microsoft.Build.Utilities.v4.0" />
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<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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@ -97,6 +100,11 @@
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<DependentUpon>InfoWindow.xaml</DependentUpon>
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</Compile>
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<Compile Include="Notify.cs" />
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<Compile Include="Properties\Resources.de.Designer.cs">
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<DependentUpon>Resources.de.resx</DependentUpon>
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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</Compile>
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<Compile Include="StringExt.cs" />
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<Compile Include="Util.cs" />
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<Page Include="InfoWindow.xaml">
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@ -130,8 +138,12 @@
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.de.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.de.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<None Include="app.manifest" />
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@ -161,16 +173,15 @@
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<EmbedInteropTypes>True</EmbedInteropTypes>
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</COMReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="lang\" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props'))" />
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<Error Condition="!Exists('..\packages\Fody.6.2.0\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.2.0\build\Fody.targets'))" />
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<Error Condition="!Exists('..\packages\Fody.6.2.4\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.2.4\build\Fody.targets'))" />
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<Error Condition="!Exists('..\packages\Resource.Embedder.2.1.1\build\Resource.Embedder.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Resource.Embedder.2.1.1\build\Resource.Embedder.props'))" />
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</Target>
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<Import Project="..\packages\Fody.6.2.0\build\Fody.targets" Condition="Exists('..\packages\Fody.6.2.0\build\Fody.targets')" />
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<Import Project="..\packages\Fody.6.2.4\build\Fody.targets" Condition="Exists('..\packages\Fody.6.2.4\build\Fody.targets')" />
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</Project>
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