working towards 2.0
there is a bug in my gpu detection code somewhere but i don't have an nvidia gpu right now to debug it. hmm.
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13 changed files with 620 additions and 107 deletions
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@ -1,14 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.IO;
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namespace EnvyUpdate
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{
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class GlobalVars
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{
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public static string gpuName = null;
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public static bool mobile = false;
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public static bool isMobile = false;
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public static readonly string exeloc = System.Reflection.Assembly.GetEntryAssembly().Location;
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public static readonly string exepath = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location) + "\\";
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public static readonly string startmenu = Environment.GetFolderPath(Environment.SpecialFolder.StartMenu);
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public static readonly string version = "2.0";
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public static readonly string appdata = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\envyupdate\\";
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public static readonly string startup = Environment.GetFolderPath(Environment.SpecialFolder.Startup);
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public static readonly string desktopOverride = exepath + "desktop.envy";
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public static readonly string mobileOverride = exepath + "mobile.envy";
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}
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}
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