working towards 2.0
there is a bug in my gpu detection code somewhere but i don't have an nvidia gpu right now to debug it. hmm.
This commit is contained in:
parent
ae4a661959
commit
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13 changed files with 620 additions and 107 deletions
188
EnvyUpdate/Properties/Resources.Designer.cs
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188
EnvyUpdate/Properties/Resources.Designer.cs
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@ -8,10 +8,10 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace EnvyUpdate.Properties
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{
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namespace EnvyUpdate.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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@ -19,53 +19,189 @@ namespace EnvyUpdate.Properties
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources
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{
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources()
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{
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager
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{
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get
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{
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if ((resourceMan == null))
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{
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EnvyUpdate.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture
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{
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get
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{
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set
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{
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to NVIDIA Updater Application..
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/// </summary>
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public static string app_description {
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get {
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return ResourceManager.GetString("app_description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Exit EnvyUpdate?.
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/// </summary>
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public static string exit_confirm {
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get {
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return ResourceManager.GetString("exit_confirm", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Preference reset..
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/// </summary>
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public static string info_reset_caption {
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get {
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return ResourceManager.GetString("info_reset_caption", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Preference reset.\nEnvyUpdate will ask for computer form factor the next time it is started..
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/// </summary>
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public static string info_reset_message {
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get {
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return ResourceManager.GetString("info_reset_message", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Application is already running..
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/// </summary>
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public static string instance_already_running {
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get {
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return ResourceManager.GetString("instance_already_running", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to New version of EnvyUpdate found. Application will restart.\nThis will probably take a few seconds..
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/// </summary>
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public static string message_new_version {
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get {
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return ResourceManager.GetString("message_new_version", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to No NVIDIA GPU found. Application will exit..
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/// </summary>
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public static string no_compatible_gpu {
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get {
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return ResourceManager.GetString("no_compatible_gpu", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Autostart.
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/// </summary>
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public static string ui_autostart {
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get {
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return ResourceManager.GetString("ui_autostart", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Mobile GPU (Laptop, etc)?.
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/// </summary>
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public static string ui_info_mobile {
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get {
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return ResourceManager.GetString("ui_info_mobile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to EnvyUpdate website.
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/// </summary>
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public static string ui_info_website {
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get {
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return ResourceManager.GetString("ui_info_website", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Install.
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/// </summary>
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public static string ui_install {
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get {
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return ResourceManager.GetString("ui_install", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Local driver version:.
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/// </summary>
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public static string ui_localdriver {
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get {
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return ResourceManager.GetString("ui_localdriver", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Online driver version:.
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/// </summary>
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public static string ui_onlinedriver {
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get {
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return ResourceManager.GetString("ui_onlinedriver", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Are you sure you want to uninstall EnvyUpdate?.
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/// </summary>
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public static string uninstall_confirm {
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get {
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return ResourceManager.GetString("uninstall_confirm", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Uninstall?.
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/// </summary>
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public static string uninstall_heading {
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get {
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return ResourceManager.GetString("uninstall_heading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to A new driver update is available for your graphics card. Click for more info..
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/// </summary>
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public static string update_popup_message {
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get {
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return ResourceManager.GetString("update_popup_message", resourceCulture);
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}
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}
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}
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}
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