working towards 2.0

there is a bug in my gpu detection code somewhere but i don't have an nvidia gpu right now to debug it.
hmm.
This commit is contained in:
fyr77 2020-08-03 19:54:08 +02:00
parent ae4a661959
commit 5f56d07f19
13 changed files with 620 additions and 107 deletions

View file

@ -8,10 +8,10 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace EnvyUpdate.Properties
{
namespace EnvyUpdate.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
@ -19,53 +19,189 @@ namespace EnvyUpdate.Properties
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EnvyUpdate.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set
{
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to NVIDIA Updater Application..
/// </summary>
public static string app_description {
get {
return ResourceManager.GetString("app_description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exit EnvyUpdate?.
/// </summary>
public static string exit_confirm {
get {
return ResourceManager.GetString("exit_confirm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Preference reset..
/// </summary>
public static string info_reset_caption {
get {
return ResourceManager.GetString("info_reset_caption", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Preference reset.\nEnvyUpdate will ask for computer form factor the next time it is started..
/// </summary>
public static string info_reset_message {
get {
return ResourceManager.GetString("info_reset_message", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Application is already running..
/// </summary>
public static string instance_already_running {
get {
return ResourceManager.GetString("instance_already_running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New version of EnvyUpdate found. Application will restart.\nThis will probably take a few seconds..
/// </summary>
public static string message_new_version {
get {
return ResourceManager.GetString("message_new_version", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No NVIDIA GPU found. Application will exit..
/// </summary>
public static string no_compatible_gpu {
get {
return ResourceManager.GetString("no_compatible_gpu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Autostart.
/// </summary>
public static string ui_autostart {
get {
return ResourceManager.GetString("ui_autostart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mobile GPU (Laptop, etc)?.
/// </summary>
public static string ui_info_mobile {
get {
return ResourceManager.GetString("ui_info_mobile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to EnvyUpdate website.
/// </summary>
public static string ui_info_website {
get {
return ResourceManager.GetString("ui_info_website", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Install.
/// </summary>
public static string ui_install {
get {
return ResourceManager.GetString("ui_install", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Local driver version:.
/// </summary>
public static string ui_localdriver {
get {
return ResourceManager.GetString("ui_localdriver", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Online driver version:.
/// </summary>
public static string ui_onlinedriver {
get {
return ResourceManager.GetString("ui_onlinedriver", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure you want to uninstall EnvyUpdate?.
/// </summary>
public static string uninstall_confirm {
get {
return ResourceManager.GetString("uninstall_confirm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Uninstall?.
/// </summary>
public static string uninstall_heading {
get {
return ResourceManager.GetString("uninstall_heading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A new driver update is available for your graphics card. Click for more info..
/// </summary>
public static string update_popup_message {
get {
return ResourceManager.GetString("update_popup_message", resourceCulture);
}
}
}
}